Development on UN:Me has gained a production step that was not part of the project's original plan. The team is now using motion capture as part of its effort to further improve the game's overall experience.
General Producer Yasukazu Kawai shared footage from the recording session on August 21, 2026, while director Shun Sasaki explained that motion capture was added after development progressed and the entire team agreed that they wanted to incorporate it.
Quick Summary
- Title: UN:Me
- Format: Video game
- Official genre: Soul Triage Adventure
- Developer: historia Inc.
- Publisher: SHUEISHA GAMES
- Project / Director: Shun Sasaki
- Planning / Scenario: Takuya Yamanaka
- General Producer: Yasukazu Kawai
- Platforms: Nintendo Switch 2, PlayStation 5, Steam
- Release window: 2026
- Exact date: Unannounced
- Price: Unannounced
- Switch 2 / PS5: Planned as digital releases
- Mode: Single-player
- Rating: IARC 12+
- Languages: Japanese, English, Simplified Chinese, Traditional Chinese
- Steam full audio: Japanese
- Indonesian: Not supported
- Latest development update: August 21, 2026
- New production technology: Motion capture / mocap
- Reason for adoption: To further improve the game experience
- Original mocap status: Not included in the initial development plan
- Why it was added: The team unanimously wanted to use it as development progressed
- Development video: Shows a motion-capture recording session
- Specific mocap implementation: Characters and scenes using the captured data remain undisclosed
- Central theme: Anxiety, discomfort, and uncertainty
- Protagonist: A girl who awakens inside a mental labyrinth
- Souls inside her: Four
- Soul switching: Can happen outside the player's control
- Each soul: Has unique skills and trauma
- Trauma effects: Can destabilize vision, senses, and movement
- Dialogue Mode: Activated through special memory-fragment items
- Core decision: Choose which souls remain and which are erased
- Final state: Only one soul can remain in the body
- Story / endings: Change according to the soul left behind
- Conventional combat: Not the game's primary focus
- Steam Family Sharing: Supported
- PC system requirements: Still TBD
- TGS 2026: First playable Japanese demo
- TGS dates: September 17–21, 2026
Motion Capture, Trailer, and Development Footage

Motion Capture Was Added During Development
On August 21, the official UN:Me account showed the game's motion-capture recording process.
Motion capture records a performer's real-world movement so that the resulting data can be used as a basis for digital character animation. The team has not yet identified which characters, scenes, or specific movements will use data from this session.
What has been confirmed is the reason for introducing it: Kawai says the team decided to use motion capture to further improve the game experience.
It Was Not Part of the Original Plan
Shun Sasaki provided an important additional detail: motion capture had not originally been planned for UN:Me.
As development progressed, the team unanimously reached the point where they wanted to incorporate mocap, leading to the additional recording session as work continued on polishing the project.
That makes the latest video more than promotional material—it shows a production process that was actively introduced during development.
Four Souls Constantly Change the Protagonist
UN:Me follows a girl who awakens in a mental labyrinth with four human souls inhabiting the same body.
Soul switching does not happen entirely under the player's control. Each soul carries different abilities and trauma, changing both the dangers the girl can perceive and the actions available when a different identity surfaces.
The active soul's trauma can also disrupt the protagonist's vision, senses, and movement during exploration.
Players Must Erase Three Souls
Special items found throughout the labyrinth open Dialogue Mode, allowing players to communicate directly with individual souls.
Different memory fragments unlock different questions and pieces of information, helping the player investigate the souls' identities, the labyrinth, and the body they all claim as their own.
Eventually, only one soul can remain. Sasaki has previously confirmed that the chosen survivor affects the story and ending, creating a reason to explore different decisions on subsequent playthroughs.
Mocap Arrives Ahead of the First Japanese Demo
The development update arrives less than a month before Tokyo Game Show 2026, which runs from September 17 through 21.
UN:Me will be playable there through its first Japanese event demo.
The team has not confirmed whether the newly captured motion data is already included in the TGS build, leaving the concrete implementation of this recording session undisclosed for now.
Why This Matters
1) Mocap was a mid-development addition
The team chose to introduce an entirely new production process after development was already underway, showing that character animation is still receiving additional polish.
2) Character movement matters to UN:Me's anxiety-driven design
Soul changes, unstable perception, and altered movement are part of how the game creates discomfort, making animation quality especially relevant to how those ideas are communicated.
3) The team is beginning to show more of the development process
Kawai says the official account intends to share more behind-the-scenes material like this, giving players a closer look at how UN:Me is being built ahead of release.
Game Information
Additional confirmed information currently includes:
- UN:Me remains scheduled for 2026
- the final release date has not been announced
- pricing remains unannounced on all platforms
- historia develops the game and SHUEISHA GAMES publishes it
- Nintendo Switch 2, PlayStation 5, and Steam are confirmed
- the Switch 2 and PS5 versions were announced in June 2026
- the console versions are planned as digital releases
- Steam wishlisting is already available
- the game is designed for single-player
- its official genre is Soul Triage Adventure
- the current IARC rating is 12+
- Steam's mature-content description mentions mild violence and horror
- Japanese, English, Simplified Chinese, and Traditional Chinese are supported
- Steam currently lists full audio only for Japanese
- Indonesian is not supported
- Steam Family Sharing is supported
- PC system requirements remain TBD
- the protagonist carries four souls in one body
- those souls can take control independently of the player's intentions
- every soul has a different trauma and ability
- special memory items open conversations with individual souls
- players decide which souls are preserved and erased
- story and endings can change depending on the final soul
- previous developer interviews state that conventional combat is not the focus
- motion capture was announced as a development addition on August 21, 2026
- Shun Sasaki says mocap was not part of the original plan
- the characters and scenes using the captured data have not been detailed
- it is not yet known whether the latest mocap work is included in the event build
- the first Japanese playable demo appears at Tokyo Game Show 2026 on September 17–21
- official information is available through the UN:Me Official Website
- the game can be wishlisted through UN:Me on Steam
- the PS5 listing is available through PlayStation Store
- the mocap footage is available through UN:Me Official X
- the director's development comment is available through Shun Sasaki Official X
- the Platform Announcement Trailer is available through YouTube
Closing
UN:Me is now incorporating motion capture as part of its polishing process even though the technology was not included in the game's original production plan. The team has also started giving players a closer look behind the scenes through development footage.
The game remains scheduled for Nintendo Switch 2, PlayStation 5, and Steam in 2026. Its final date, price, specific mocap scenes, and whether the newly recorded data is already present in the TGS build remain unannounced.
- UN:Me Official X — Motion Capture Adoption and Behind-the-Scenes Recording Footage
- Shun Sasaki Official X — Motion Capture Was Not Originally Planned and Was Added During Development
- SHUEISHA GAMES — Official Game Page, Platforms, Release Window, Genre, Languages, and Price Status
- Steam — Gameplay Systems, Languages, Family Sharing, Mature Content, and Wishlist Page
- SHUEISHA GAMES — Nintendo Switch 2 and PlayStation 5 Announcement and Platform Details
- YouTube — UN:Me Platform Announcement Trailer
- SHUEISHA GAMES / PR TIMES — Tokyo Game Show 2026 Japanese-First Demo Announcement
- Famitsu — Developer Interview on Anxiety, Soul Erasure, Endings, and Creative Direction